![]() ![]() Tiy- "something im really trying to do, and part of that is slowing the game down, will be giving players a role to play in a team i dont want to say "classes" because there wont be classes but one of the choices you have to make is Should I be an all rounder? Or should I be one component in a team, For example, you could equip lots of healing items, and armor that gives you healing bonuses and play as a healer its not a class, but the role is there. Let's hope Starbound doesn't fall into that category.Ĭlick to expand.I think what you might be talking about is this. If there's one thing I learnt about diablo 3, is that there wasn't enough class customization. It could be free, or cost a certain amount of gold.īy having specializations, it takes out the annoyance of having to reroll if you want to play a different class but at the same time giving a class plenty of depth. By having specializations, you would be able to respec, by talking to a certain npc on your space station or something similar. And many, many more.īy having this, everyone can find and enjoy their own play style which suits them. There could be an endless amount of specialization one could spec into such as: melee fighter, tank, ranged damage dealer, healer, utility, magic user. ![]() An easy fix for this is having class specializations such as a skill tree or something similar and when you level up or progress I'm the game you can spec into a certain role. Which I agree can be annoying especially for casual gamers. Thus meaning if you want to play a different class, you have to create an entirely new character. Thing is the devs have stated that you shouldn't have to pick a class at the start of a game and your stuck with it. ![]() By having classes it makes the gameplay much more exciting, dynamic and diverse all at the same time and playing with a group of friends enhances even more when you all specialize in something different. Now if there's one thing that belongs in Starbound it's classes. ![]()
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